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"Helping Educators Thrive in a Connected World" (Connected Educator Month: Mission & Goals) Virtual Communities for Connected Educators Connected Educator Month (CEM) is an initiative sponsored by the U.S. ...
Daniel Scibienski is a teacher, community builder, and entrepreneur working to accelerate meaningful education projects through collaboration, technology, and unique events. A teacher with over 16 years of experience in language classrooms, he consults, speaks, and trains across the U.S. As a community builder, he has organized Edcamps, hackathons, a Meetup group, and a Pro Action Café. In 2015, he co-founded
"Take control of your publishing" (PKP) The Public Knowledge Project The Public Knowledge Project (PKP) is an initiative that aims to increase access to scholarship through software including the Open Journal Systems, Open Monograph Press, Open Conference Systems, and Open Harvester Systems. PKP conducts research in the field of open journalism and sponsors ...
"Lumen Learning provides high quality open courseware and support for educational institutions to help them eliminate textbook costs, broaden access to educational materials and improve student success through the effective use of open-educational resources (OER)." (About Lumen Learning) Lumen Learning is an open courseware system, primarily for higher education...
"LRNG is a movement dedicated to inspiring innovation in the learning process to one that better reflects the world we live in today." (LRNG) Connecting LRNG comes out of a decade of research that led to the development of Connected Learning: a pedagogical theory that 21st century learners thrive when their experiences are connected to student interests, production, peers, academics, multip...
Hackaball is a programmable ball, recommended for children ages 6-10, from the creators at Made by Many. Young users can learn the basics of programming to invent games with this smart, responsive ball. Through built-in sensors, Hackaball knows when it is dropped, thrown, and caught. A Bluetooth connection to an app allows communication between the programming directions and the sensors. Pros: ...
Brightloop is a free software system for teachers to monitor individual student progress toward goals. Brightloop allows teachers to document student observations, upload lesson plans, align with standards or objectives, and sync across desktop, tablet, and mobile devices. Pros: Created by a teacher, Brightloop is designed to respond to the common ...
Kahoot! is a game-based learning platform for students and teachers. With an intentional pedagogical design and a wealth of resources, it is a robust space for real, fun learning. Pros: The attention to pedagogy is a strength of Kahoot. The learner-leader cycle, in which teachers create quizzes for students, students research materials to create quizzes for peers, and teachers assess student-...
As digital libraries become the norm, there is a need to understand user experiences with digital collections. In particular, what does it mean to get lost in the stacks—to experience the "flow" state of research—in digital library formats? This research study seeks to understand users’ perceptions of flow experience in digital and mobile libraries, keeping in mind the consequences for the design of such collections and practices. Whi...
It is common sense that receiving feedback and revising work, elements of the learning process, result in a better product. If the goal of education is to teach students how to learn, then teaching them self-regulated learning behaviors such as seeking negative feedback and choosing to revise are important aspects of that. Behavioral scientists can leverage the medium of learning technology, specifically for its responsive nature and data collection cap...