This website uses cookies and similar technologies to understand visitors' experiences. By continuing to use this website, you accept our use of cookies and similar technologies,Terms of Use, and Privacy Policy.

Education technology can be an incredibly useful tool for facilitating learning in the classroom. Like any tool, however, its value depends on how it is used. Teachers are responsible for taking these technologies and using them to create positive learning outcomes; thus, how a teacher views any new technology is a critical factor in determining its effectiveness. To gain further insight into this, researcher...
Massive open online courses, or MOOCs, have grown significantly in popularity and influence in the past few years. Over 800 universities around the world offer at least one MOOC, and there was a 37% increase in total offerings between 2016 and 2017. These courses’ influence on the education sector...
Videoconferencing technology is responsible for the development of an entire industry of online language education services that connect native speakers to eager learners around the world. The popularity of such platforms is illustrated by the expansive growth of Beijing-based company VIPKid, which currently connects more than
More than 10 years after the rise of social media’s popularity, educators and researchers still aren’t sure how to define the relationship between social media use and academic performance. Does activity on social media correlate with lower grades? In an attempt to provide teachers, parents, and educators with a clearer picture of what research shows about social media use and academic performance, these scholars examined 50 studies th...
Almost all first-year university students have to take some sort of Writing 101 course during their first semester. This shared experience is formative because it is often the first learning community a Freshman is a part of in higher education. While these classes are traditionally held in person, the rise of online education has led to many such courses being taught with new methods, such as through blended learning. A ...
Virtual reality has great potential as an educational tool. It uniquely allows students to immerse themselves in environments and experiences that wouldn’t be accessible otherwise. From a history class experiencing how people lived 100 years ago to a science class traveling through space, the technology holds exciting possibilities. As accessibility grows, it’s necessary to understand how to set up these experiences to best facilitate le...
Preschool children’s story comprehension lays the foundation for and can be an early indicator of their later literacy skills and complex language development. In this study, researchers compared preschool students’ story comprehension of print versus digital storybooks. Past research suggests that the dynamic visuals of digital storybooks may facilitate student’s mental imagery, but other studies warn that excessive design elements can d...
Effective learning requires a conversation between teachers and students; otherwise it’s impossible for teachers to confirm students’ understanding. Large university lectures severely limit student-teacher interaction, but technology provides new possibilities. Game-based student response systems have become a common way to engage and obtain feedback from students. Researchers from the University of Florence and th...
Teachers, whether they know it or not, are designers of learning opportunities. Like all designers, they create products through an iterative process of enactment and tweaking. A teacher creates a learning activity with an intention in mind, enacts the activity with her class, then revises it based on experience for subsequent use. Human-centered design (HCD) is a holistic approach to design in which identifying a challenge and empathizing...
More instructors are including gamification in their courses, whether they’re online or in person. Gamifying class content could include turning lessons into competitions, doling out rewards different from grades, or creating playful scenarios based on the subject matter. The effects of gamification on learning are not always positive, however, and a researcher from Arizona State University recently analyzed how certain techniques affe...