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Our staff writers share their favorite stories on technology and learning: 1. Online programs are opening physical campus centers for student support and further learning. Full story from EdSurge 2. Creating podcasts helps students learn how to tell stories well.
Every day our staff writers share their favorite stories on technology and learning: 1. Edtech may be ending public education as we know it, but is that a bad thing? Full story from Grit Daily 2. The rising popularity of virtual schools.
Every day our staff writers share their favorite stories on technology and learning: 1. STEM toys are popular with parents, but it's too early to know their impact on learning. Full story from Vox 2. Digital art classes gain popularity and esteem.
Every day our staff writers share their favorite stories on technology and learning: 1. Indiana Jones-style android game aims to teach millions of adults to read. Full story from Phys.org 2. How provosts can be digital leaders. ...
Lexi’s World is an app that introduces young children to uppercase and lowercase letters, the QWERTY keyboard, and word formation. Learners finds themselves in an empty land with a young girl named Lexi, then fill the world around her by typing words that come to life. The experience is inspired by Fred Rogers, Sesame Street, and books by Ezra Jack Keats. Lexi’s world costs $2.99. Pros...
Visualization by EdLab (© 2019 New Learning Times)
"A simulation of the work graduates do at leading companies." (InsideSherpa) A Risk-Free Way to Learn the Day-to-Day of Different Careers Nearly a third of Americans are unsatisfied with their current jobs. While dissatisfaction has many causes, it’s not uncommon to fin...
Every day our staff writers share their favorite stories on technology and learning: 1. From education to urban planning, the application of immersive tech in smart cities. Full story from Forbes 2. Professor proposes assessing students' emotions using tech to...
Julia Haried is the Co-Founder and Executive Director of MakerGirl and also works full-time at one of the largest public accounting firms in Chicago. MakerGirl is a nonprofit organization working to bridge the gender gap in science, technology, engineering, and math (STEM) by educating girls ages 7 to 10 about STEM through 3D printing. The MakerGirl vision is for all girls to live as unstoppable for...
With gamification becoming more prominent video games are an increasingly key component of formal and informal learning. However, many educators, parents, developers, and players are unclear about their educational value. In this study, researchers from Gaming Horizons interviewed educators and players regarding their experiences and beliefs about gaming. Based on these interviews, the resear...