Many of you expressed interest in seeing the results of playing Exquisite Corpse, the collaborative sequential narrative game at Gameshow NYC. It's posted here, with my appreciation to all who participated in its creation. (The Exquisite Corpse created by participants at my session on 'The Jester's Guide to Creative See[k]ing' can be seen at the post Jester's Exquisite Corpse.) Questions or comments are, of course, welcome. Enjoy, and thanks.
SMILING AT STRANGERS:* The EXQUISITE CORPSE at GameShow NYC (*Note: Forward slash [/] i...
The website for the Cabinet of Curiosity (which was presented May 28 at the conference) is more or less complete:
The site includes pictures of the "provocations" and some from the conference presentation, plus videos of several of the "provocateurs" talking about their work. Please give it a look!
Great to see so many of you participating in the session on Jesters and creative see(k)ing. Copied below is your amazing collaborative discourse that both IS-- and is about-- play, ambiguity, uncertainty, and risk-taking beyond the 'frame.'
Jester’s Exquisite Corpse* 5/26/11
(*Note: a forward slash [/] indicates the beginning of a new player’s contribution.)
The creative mind, Jung said, plays with the objects it loves. The creation
of something new is not accomplished by the intellect
but by the play instinct/
the utterings of a fool
who enjoys the moon...
Join us to unearth and interact with the Metropolitan Museum’s collection through a demonstration of the digital Inside the Museum project for young people.
Masha Turchinsky (email@example.com) , Senior Publishing and Creative Manager for Digital Media at The Metropolitan Museum of Art, Creative Director for Inside the Met, Ed.M. candidate in International Educational Development--Language, Literacy and Technology. Creative Director for Guitar Heroes, the Met’s first mobile app. Special focus on building multiliteracies and cultural capital through art and particip...
Find out about this great concurrent gallery show:
Not to be confused with a TV Game Show, Game Show NYC (GSNYC) expands the concept of an Art Show by making the enjoyment of art an active and educative experience.
GSNYC will serve as a forum to bring together artists, educators, and game designers, with the purpose of engaging and educating the public. Game Show NYC builds on Game Show Detroit, which was held at the Contemporary Art Institute of Detroit (CAID) in 2006. For details on the original exhibition please see: