Installed: June 6, 2019
Augmented reality is the subject of focus for Play Table # 4. The welcome signage of Play Table touches on the differences between augmented reality (AR) and virtual reality (VR) and the different ways AR can be a powerful tool in educational environments. AR was chosen as the focus due to its versatility and accessibility.
The display for Play Table AR used four different plinths to present a welcome, explore, learn, and challenge section on the topic. The sections provide opportunities for individuals to test the versatility and impact of AR in education while also allowing students to sample apps that may be of interested for their class or classroom.
The welcome section features the app/website, Cospace.io, which allows students and teachers to create and use VR spaces and AR objects for ranging curriculum topics to teach and learn. The explore section introduces the My Hungry Caterpillar app to demonstrate how AR can be used to enhance educational experiences in literacy by bringing characters and themes off of the page and interacting with them. The learn section utilizes JigSpace to exemplify how AR can be used to provide interactive experiences for visual learning, with materials and contexts that are otherwise difficult to access. Lastly, the challenge section uses Assmblr to share opportunities for individuals to design their own 3D model that can be observed in AR for the classroom, boardroom, or just for fun.