Another fascinating paper:
Can Choices Made in Digital Games Predict 6th-Grade Students' Math Test Scores?
In this paper, we mined students' sequential behaviors from an instructional game for color mixing called Lightlet. Students pkaying the game have two broad strategies. They can either test candidate color combinations in an experiment room without risking an incorrect answer. Or they can choose colors from a faux shopping Catalog containing several different mixing charts. While the results shown in the Experiment Room are always correct, only a few of the charts in the Catalog are correct. Thus, if students use the catalog students must apply critical thinking skills to determine what charts to trust. Our primary goal in this work was to identify the crucial choice pattern(s) in students' game play that would contribute to their learning or subsequent performance.